


While that would invariably eliminate the SimCity's social component, it would allow those who prefer a more single-player, building-a-metropolis setup to achieve their dreams without having to suffer server glitches that wipe out their progress, server queues that prevent them from being able to play, or server lag that mucks up their cross-city resource sharing.Īs for whether that will actually happen, however, don't hold your breath.
#Missive for mac Patch#
The solution is simple, suggests the poster: The SimCity team has to be given the opportunity to patch the game, remove the online-only components as a requirement, and allow players to play their within their own offline SimCity universe sans issue. I think this violates the Act With Integrity value I'm looking at on my own coffee mug right now," DisappointedEA writes (Opens in a new window). You are protecting your own jobs at the expense of consumers. It allows you to hand-wave weak sales or bad reviews and blame outside factors like pirates or server failures in the event the game struggles. This DRM scheme is not about the consumers or even about piracy. They are for the unwashed masses, not for the important people who forced this anti-consumer DRM onto the Sim City team. "What you've demonstrated with this launch is that our corporate management does not believe in our core values. Specifically, claims the poster, SimCity's "always-online" requirement runs contrary to the values that Electronic Arts itself allegedly attempts to instill in its employees: Namely, "Think Consumers First." In it, DisappointedEA calls out the company for the "troubled launch" of SimCity by virtue of its continuing to, "make the same embarrassing, anti-consumer mistakes" across a number of its released games. Or at least, that's if you believe in the legitimacy of a Reddit post now deleted by a user going by the name of "DisappointedEA" and claiming to be, "A disappointed but hopeful artist at.

The issues surrounding Electronic Arts's arguably failed launch of SimCity, undoubtedly seen as the Diablo III of simulations by angst-filled gamers worldwide, have even gotten some EA employees themselves to break the gaming wall of silence and speak out against the company's poor treatment of its anticipated-for-a-decade title. It's the talk of the town this week pardon the pun.
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